Occlusion · Paper

AntiESP

A player entity is spawned only when a ray from the server-side eye reaches the hitbox. Until then there is no body on the client, so a tracer has nothing to follow. Chests and the rest of the containers stay camouflaged the same way.

Eyethe server position, not the camera
Playersunsent until line of sight
Tileschests, shulkers, barrels
Pistonsleft alone, so redstone holds

What changes

  • No entity — the hidden player is not spawned, not merely invisible
  • No chest ESP — a container you cannot see is not the real block entity
  • Names — a label can still show through walls, without the body

What does not help

  • Freecam — the ray starts where the server says the eyes are
  • A shifted camera — F5 and a wide FOV do not reveal the player behind the wall
  • Another plugin’s key — AntiESP has its own license

On a server

01

Plugins

AntiESP and PacketEvents, both in the plugins folder.

02

Key

The key goes in plugins/AntiESP/license.yml. One address at a time.

03

Restart

It checks auth.fragmentation.cc, then the occlusion actually loads.

License

Licensed, not sold. You may not share, resell, sublicense, or transfer the plugin or the key. You may not publish, decompile, modify, or circumvent it. Anarxyyyy may revoke a key that is shared or used outside these terms.