Anticheat · Paper · Spigot · Folia

Fragmented

Three legs that do not share a score. Simulation checks the physics. Heuristics watch the patterns. Validation checks the protocol. A legit sprint does not hide an aura, and an aura does not hide a timer.

171checks in the catalogue
Java 17+Paper, Spigot, Folia
Asyncper player, not on the tick
FRAG-key prefix

Combat

  • Reach — the hit is outside the range the server will allow, checked when the packet arrives and again on the next move
  • ReachB — the blatant ones, center to center, no argument
  • Hitboxes — the look never meets the entity at all
  • AutoClicker — a rate that stays high and never spreads out
  • AimAssist — tiny yaw corrections that keep landing on the person they are fighting
  • TriggerBot — already on target, almost no mouse movement, and the swing still happens
  • KillAura — the head goes still, the hit lands, then the camera snaps
  • Backtrack — the target is already gone, and the hit still connects to where they were

Everything around the fight

  • Timer — more ticks than the server is giving out
  • Velocity — knockback that is late, short, or missing
  • Elytra — a flight path the glide math will not make
  • Sprint — sprint state that does not match the movement
  • Scaffold — blocks going down in a rhythm with the camera barely moving
  • Tower and fast place — building faster than a hand can
  • Bad packets — order, sequence, and transactions that are not legal
  • Improbable — several families firing in the same two minutes

License

A Fragmented key is not an AntiESP key and not a Shard key. It runs on one server address at a time and checks in at auth.fragmentation.cc. The jar you drop in is the loader. The anticheat is sent after the key is accepted.

Licensed, not sold. You may not share, resell, publish, decompile, or circumvent it. Anarxyyyy may revoke a key used outside these terms.